Not since Minecraft has there been an entertainment program that captures the imagination of so many people. Pokémon Go is addictive for blending imagination from the Pokémon game world into the real environments of our communities.
My son and I found our first Pokémon -- Pikachu -- in the parking lot of a major chain store. My daughter and I combed a local park to collect and categorize new Pokémon into our Pokédex. Many people eyed their phones and tablets in the park, as they too sought the diverse creatures that hung out near the library, ponds, playgrounds, and firehouse. Children with their older siblings or parents searched feverishly for any Pokémon, making use of the Lures set up by players to raise the spawn rate of Pokémon appearances in specific locations. One group of five players thought they "saw" a Gastly around the bend of a pond, and excitedly ran to the spot with whoops of joy. Most of them were adults.
Expect the enthusiasm for Pokémon Go, a free app, to only rise by the start of school, as updates raise the experience to new levels. Using this app in school poses many opportunities to enhance learning through global success skills, giving a strong boost to the school year.
Collaboration for Culture Building
Establishing a learning culture of mutual support for growth is important at the start of and during the school year. Group students by teams with the charge of helping each other collect the same Pokémon into their respective Pokédex. Use the Pokémon Go app to set one or two Lures on or near campus, depending on the number of participants. This will encourage students to migrate between locations rather than standing around. To adequately complete the task, set a number of Pokémon to catch during a specific time period to ensure that all students stay active.
Have teams submit their individual Journals (under the player's name icon) to verify their participation. The Journal tracks each achievement with a timestamp, such as Pokémon caught and items received from a PokéStop.
Through these experiences, students can practice and reflect on the element of collaboration, including:
Have team members discuss and write about their own efforts and their teammates' contributions toward creating a supportive, productive group experience. Use these reflections to create classroom norms for how students can work together for future successes.
Pokémon Go is an open sandbox game that uses students' local, familiar community. Open sandbox environments give participants voice about what they want to do. For Pokémon Go, this poses many questions for exploration. Start with:
Students can generate many more questions that lead to opportunities for further inquiry. Inquiry can result from initial Pokémon Go experiences, leading to new questions, research, and more Pokémon Go opportunities -- repeating the cycle as needed.
The opportunities for producing publishable content by students about their Pokémon Go experiences are endless. Like other sandbox games, this one offers participants a wide variety of directions to explore:
Content related to Pokémon Go continues to expand. While possible redundancy may seem like a reason for not having students post their ideas, producing content offers incredible value. The biggest reason is that the students will be sharing perspectives from their own unique experiences and insights.
A secondary reason is that adding student voices to the collective commentary brings value to the work and meaning to the curriculum. Writing for an authentic audience raises the game for students putting forth their best efforts. Writing about their Pokémon Go experiences makes writing seem purposeful and easier because students have a wealth of fresh, passionate ideas.
Come Join the Fun
Pokémon Go offers many ways to launch rich learning experiences for and by students. Activities can take place on school grounds and as part of the ultimate homework assignment: play to learn. Students use Pokémon Go to learn content and important global success skills like collaboration, inquiry, and written communication. What better way to establish and maintain a learning culture and have fun in the process?
Source: http://www.edutopia.org - John McCarthy, Education Consultant, Advocate for Student Voice in Learning